How many str 1 wa




















For example, 1 WA at level 10 is worth a lot less than 1 WA at level 80 because of your other stats. In general, WA is always better than stats.

Posted 11 November - AM lets fugure a base level like 70 what would it be there? It will take 10 STR to equal the same amount of damage that weapon 1 attack would yield. Just use averagely scrolled equipment and stats for checking the ratio for higher levels. Level for a warrior would be about 1. Anyway, it's always wiser to go for W. Posted 11 November - PM i thought for every 3 luk was a w. Reply to quoted posts Clear. Sign In Use Facebook. Side Quest 6 Answers where can I find the treasure of the queen in the ariant palace?

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User Info: omgairshot omgairshot 13 years ago 1 I was fiddling around with the damage formulas for two handed sword warriors, to figure out how much STR would equal 1 weapon attack. I know alot of people are curious about this, so I figured I would share what I found out. Now what you have to realize is that STR and weapon attack go hand in hand together, weapon attack would mean nothing if you don't have any STR, and you could have STR and it wouldn't mean much if you didn't have weapon attack to back it up.

I used formulas for normal builds dexless to low DEX and did it for normal equipment, nothing too fancy, and nothing too worthless, just normal comparisons. Also for those of you who are under the impression about how adding DEX makes your damage more unstable, well, it doesn't quite work like that. In a way, it works like that, in that your damage range as a whole is a alot shorter, but adding DEX is really hurting your max potential on your maximum damage.

That's what gets lowered the most. The min is still lowered, but the range between the two seems like less. It takes 23 dex to equal about 5 str as far as maximum damage goes.

To sum things up, granted both builds have the same equips, the dexless warrior always does more. Back on topic though, about weapon attack and STR and how they compare. Well it really relies on your level, and it relies on your STR and weapon attack. To sum things up though The truncation is applied after the calculation and not per monster. This is only applicable inside Splash Link during the event period, or any other event maps providing similar boosts.

Combo kill happens when you kill multiple monsters quickly. It activates when you kill the second monster within 10 seconds after the first monster is killed by you and it activates subsequently with more monsters getting killed. A combo orb is made on the map at the area which the monsters die during the attack per 50 combo kills made based on combo kill count. Maximum combo kill count displayed is 9, but combo orbs will continue to appear after 9, combo kills every 50 combo kills.

The bonus EXP received is based on the combo orb and the lower levelled regular monster's EXP based on an unknown generic formula , which means that if you are training on a map that contains 2 different levelled monsters, your combo kill bonuses are based on the General EXP of the lower levelled regular monsters.

Note that the Bonus EXP is the same regardless of the EXP and difficulty of the monster , so the boost is much lower if you are training on Force maps or certain special maps with super-buffed monsters.

In addition, you will receive a max speed and max jump boost for 5 seconds after absorbing a combo orb. It is also not affected by level advantage final EXP multipliers if the character is eligible to gain combo orb EXP from the map. What this means is that if you were to kill multiple monsters at once, you will still receive the same amount of combo kill bonus EXP as if you were to kill a monster at a time, making multi kills extremely unfavourable.

As you can see, combo kill EXP bonus gets worse as you kill more monsters within a combo kill while the multi kill EXP bonus does not cover up the lost EXP in every single case, especially if you have the Aran Link Skill in fact the multi kill bonus might as well be non-existent. Therefore, it is best to use projectile-based attacks such as magic arrows of bowmasters, Bat Swarm of Demon Avengers or Hurricane-like skills to accumulate combo kill quickly than to kill many monsters at once since the bonus EXP rate simply decreases heavily, assuming kill rate is about the same.

For monsters with amplified stats like Arcane River, the reduction effect will be less noticeable, but it is harder to kill monsters with those skills as the skill damage is naturally low.

However, in Grandis continential maps, the monsters have HP that are well in the billions range, so it would be almost impossible to use those skills to kill monsters easily, and combo orb EXP forms an even lower proportion of the EXP of the monsters, as combo orb EXP stays the same, so the importance of combo kill reduces heavily.

You can increase the mesos dropped by various ways only affects mesos dropped by monsters, not players. However, it can only be increased up to 4x the original amount Reboot world passive ignores this limit.

The following effects will be stacked above all of the above, multiplied with the above and ignores the maximum limit. Based on level difference between the character and the monster, it will drop a decreasing amount of mesos. This is applied as a final multiplier to the mesos dropped initially. Mesos obtained increase effects will be applied based on the highest HP depleter , applied directly into Base Mesos intended amount dropped by the monster before the split.

Drop rate boosts increases the chance which items drop. However, for some items such as Core Gemstones, Arcane Symbols, quest items and certain boss items, the drop rate increase effect will be less effective.

This restriction includes unconditional increases. Only 1 can be applied. The following effects can increase the item drop rate unconditionally regardless of the existing drop increasing effects, and can be overlapped so long as it is not a duplicate. The following effect will be stacked above all of the above and multiplied with the above. Namespaces Page Discussion.

Views Read Edit View history. From StrategyWiki, the video game walkthrough and strategy guide wiki. Table of Contents Gameplay.

Party Quests. Cooperative content. Dual Blade. Cygnus Knights quests. Night Walker. Resistance quests. Battle Mage. Wild Hunter.

Demon Slayer. Demon Avenger. Angelic Buster. Dragon Warrior Zen. Beast Tamer. Maple Island. Victoria Island. World Tour Areas. Wedding Areas. Star Planet. Event Towns. Individual Job Base Values Personal effects including own job shared buffs only. Dark Knight. Arch Mage Fire, Poison. Arch Mage Ice, Lightning. Crossbow Master. Night Lord. Cannon Shooter. Soul Master. Flame Wizard. Wind Breaker. Ho Young. Zero Alpha. Zero Beta. Party shared effects does not overlap if it is the same skill.

Individual Job Base Values Personal effects only. Debuffs do not overlap. Monster Level Default EXP 1 3 2 4 3 5 4 6 5 8 6 10 7 12 8 13 9 15 10 17 11 19 12 21 13 23 14 24 15 26 16 28 17 30 18 32 19 33 20 35 21 37 22 39 23 40 24 42 25 44 26 47 27 50 28 53 29 56 30 72 31 77 32 82 33 86 34 90 35 95 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 1, 87 1, 88 1, 89 1, 90 1, 91 1, 92 1, 93 1, 94 1, 95 1, 96 1, 97 1, 98 1, 99 1, 1, Without Aran link skill.

With Aran link skill level 1. With Aran link skill level 2.



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